Alone Imposter is a social deduction game built for FiveM. One shared word. One imposter. One high-end interface.
Each round, everyone receives the same secret word except one player. The imposter only receives a related hint. Players must discuss, bluff, and vote to identify the imposter before the round ends.
Game flow is simple and fast: create a lobby, invite nearby players, start the round, reveal roles, discuss, vote, show results, and replay.
Main features include a proximity-based invitation system, host-controlled lobbies, random imposter selection, secret word and hint logic, cinematic role reveal, timed discussion and voting phases, winner/result logic, automatic mugshots from live player peds, and full English/Spanish localization.
The mugshot system gives each player a real in-game portrait for lobby, voting, and result screens, improving player recognition and visual quality during gameplay and recordings.
This resource is escrowed. Editable files are limited to config.lua and shared/locale.lua.
Configurable options include language selection, invite radius, minimum and maximum players per lobby, vote duration, role reveal duration, command name, key mapping defaults, and debug mode.
You can customize all UI and notification text through shared/locale.lua, including adding or editing language strings.
Compatibility: fully standalone. No framework is required.
If QBCore, QBX, or ESX is detected, character names are used automatically. Without any framework, the script falls back to default FiveM player names.
Ideal for community event nights, streamer/content creator servers, party and social hubs, whitelist communities, and premium Tebex catalogues.
Give your players a social deduction experience inside FiveM that naturally creates replayable moments and shareable content.